Recent GAMES

Cross to Nintendo?

 


Next Level Games has dabbled with the combination of Mario and sports in the past. Super Mario Strikers launched for GameCube, while Mario Strikers Charged came out for Wii. Next Level Games also created an idea for a third project at one point: “Super Mario Spikers”.
Super Mario Spikers would have been a new game for Wii featuring a mixture of volleyball/wrestling gameplay. Development never actually began, and the idea was canned soon after the initial phases of conceptualization.

Top 100 Playstation



Sony's PlayStation 2 is one of the greatest video game consoles of all time. Not only has it built up a tremendous library of software over the years, but it's also sold more than 145 million units worldwide -- more than any other console to date.

2010 marks the 10-year anniversary of the PS2's launch, so what better way to celebrate the beloved console than to look back at all the great games we've enjoyed on the system? The PlayStation 2 had it all: shooters, fighters, racers, and role-playing games -- no genre went unloved during the PS2's brilliant life. We've taken the time to rank the top 100 games on the PlayStation 2, no small feat considering how many fantastic titles are out there. Only a few editors were injured in the process, but the sacrifice was well worth it.

Read on to uncover the finest gems of the PS2's library, and sign off in the comments with your own picks and the inevi le outrage which comes from such a delicate ordeal.

Motor storm




Le festival MotorStorm débarque en Alaska.
Le festival MotorStorm de courses à tombeau ouvert a fait rage dans le désert de Monument Valley, a tout détruit sur son passage sur l'Île et maintenant ce tournoi de courses off-road le plus frénétique du monde propose un tout nouveau défi aux pilotes : les températures glaciales de l'Alaska.

Les pilotes vont devoir affronter leurs redoutables adversaires et surmonter des obstacles périlleux tels que des avalanches subites, des ponts de glace qui s'effondrent et trois différentes altitudes impitoyables ; l'Alaska ne vous fera aucun cadeau.

Bouclez votre ceinture et préparez-vous pour le festival MotorStorm le plus glacial et le plus impitoyable de tous les temps.

Nouveaux véhicules : le Snowcat et la Snow Machine.
Personnalisez votre véhicule avec des roues, des pots d'échappement, des spoilers, des peintures et des stickers.
Faites la course contre un ami en écran partagé deux joueurs.
Allez au ravitaillement MotorStorm du PlayStation Home* et découvrez des mini-jeux très cool.
* Merci de noter que le PlayStation Home n'est disponible que dans les langues suivantes : anglais, français, espagnol, allemand et italien

Marvel super hero


Combattez pour le bien, combattez pour le mal ou tout simplement pour le fun !
Issu du dessin animé télévisé, Marvel Super Hero Squad inclut les personnages de Marvel fraîchement relookés dans des affrontements épiques, ininterrompus, ainsi qu'un gameplay aux combats très puissants.

Les super-héros et les méchants s'affrontent dans une lutte sans merci pour récupérer les fragments de Fractal cachés à travers Super Hero City.

Ces fractales tant convoitées possèdent des pouvoirs spéciaux qui, lorsque elles sont assemblées, peuvent avoir des répercussions sur l'univers de Marvel.

Les joueurs devront faire un choix : protéger la ville... ou la détruire.

Choisissez votre arène de combat dans les modes Aventure et Battle
Libérez le héros ou le méchant qui est en vous en choisissant parmi plus de 20 personnages Marvel différents
Alternez entre attaque et défense au moyen d'armes et de techniques propres aux super-héros  

Fifa 12


PS2
Type de support:
DVD
Genre:
Sports
Joueurs:
1 - 8
Jeu en réseau:
Non compatible avec le jeu en réseau

FIFA 12 offre une véritable expérience footballistique, avec ses licences de clubs et de championnats authentiques ainsi que son gameplay intelligent qui reflète le football du monde réel.
Entrez dans la compétition parmi plus de 500 clubs sous licence officielle et prenez part à une expérience réactive, intelligente et réaliste.
Dominez les défenseurs avec vos dribbles et votre contrôle subtil du ballon, réalisez des tirs précis et faites des passes parfaitement calculées.
Commencez votre campagne en tant que joueur, joueur/entraîneur ou entraîneur et faites évoluer votre équipe à travers 15 saisons en club et dans des compétitions internationales.

Visiter le site officiel du jeu


http://www.fifa.easports.com/



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Index the best Playstation 2 game ever



The Best Playstation 2 Game Ever 

The PlayStation 2 is the best-selling console of all-time, at over 155 million units sold worldwide. That's INSANE. No other home console has made it far beyond 100 million - heck, the GameCube barely sold 20 million units.

The point is, there's a pretty good chance you owned a PS2, or at least spent a decent portion of your life playing one. But what games truly defined the greatest console of all-time? It's up to you. Start voting. Let's figure this out.

The official voting period has ended. See the results below.

    Vote
    Results

100.
Rez
Rez

99.
Dead to Rights
Dead to Rights

98.
Psi-Ops: The Mindgate Conspiracy
Psi-Ops: The Mindgate Conspiracy

97.
Breath of Fire: Dragon Quarter
Breath of Fire: Dragon Quarter

96.
Maximo: Ghosts to Glory
Maximo: Ghosts to Glory

95.
Dead to Rights II
Dead to Rights II

94.
The Getaway
The Getaway

93.
SpongeBob Squarepants: The Battle For Bikini Bottom
SpongeBob Squarepants: The Battle For Bikini Bottom

92.
Virtua Fighter 4
Virtua Fighter 4

91.
Odin Sphere
Odin Sphere

90.
Alien Hominid
Alien Hominid

89.
Xenosaga: Episode 2
Xenosaga: Episode 2

88.
NBA Street Vol. 2
NBA Street Vol. 2

87.
Xenosaga: Episode 3
Xenosaga: Episode 3

86.
WWE: SmackDown! vs. RAW
WWE: SmackDown! vs. RAW

85.
Suikoden 3
Suikoden 3

84.
Manhunt 2
Manhunt 2

83.
Dead or Alive 2: Hardcore
Dead or Alive 2: Hardcore

82.
Xenosaga: Episode 1
Xenosaga: Episode 1

81.
Tom Clancy's Ghost Recon
Tom Clancy's Ghost Recon

80.
Burnout 2: Point of Impact
Burnout 2: Point of Impact

79.
007: Agent Under Fire
007: Agent Under Fire

78.
The Warriors
The Warriors

77.
Burnout Dominator
Burnout Dominator

76.
Tales of the Abyss
Tales of the Abyss

75.
Burnout
Burnout

74.
Disgaea: Hour of Darkness
Disgaea: Hour of Darkness

73.
Manhunt
Manhunt

72.
Black
Black

71.
TimeSplitters
TimeSplitters

70.
Star Ocean: Till the End of Time
Star Ocean: Till the End of Time

69.
Gran Turismo 3 A-spec
Gran Turismo 3 A-spec

68.
SSX Tricky
SSX Tricky

67.
007: Nightfire
007: Nightfire

66.
Tales of the Symphonia
Tales of the Symphonia

65.
Final Fantasy XI
Final Fantasy XI

64.
Twisted Metal Black
Twisted Metal Black

63.
The Simpsons: Road Rage
The Simpsons: Road Rage

62.
Jak and Daxter: The Lost Frontier
Jak and Daxter: The Lost Frontier

61.
Dirge of Cerberus: Final Fantasy VII
Dirge of Cerberus: Final Fantasy VII

60.
Gran Turismo 4
Gran Turismo 4

59.
Medal of Honor: Frontline
Medal of Honor: Frontline

58.
Beyond Good & Evil
Beyond Good & Evil

57.
TimeSplitters 2
TimeSplitters 2

56.
Tekken Tag Tournament
Tekken Tag Tournament

55.
Monster Hunter
Monster Hunter

54.
Sly 3: Honor Among Thieves
Sly 3: Honor Among Thieves

53.
Persona 3
Persona 3

52.
Max Payne 2: The Fall of Max Payne
Max Payne 2: The Fall of Max Payne

51.
Katamari Damacy
Katamari Damacy

50.
Need For Speed: Underground
Need For Speed: Underground

49.
Devil May Cry 2
Devil May Cry 2

48.
Burnout 3: Takedown
Burnout 3: Takedown

47.
The Lord of the Rings: The Two Towers
The Lord of the Rings: The Two Towers

46.
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell

45.
Sly 2: Band of Thieves
Sly 2: Band of Thieves

44.
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King

43.
Final Fantasy X-2
Final Fantasy X-2

42.
Need For Speed: Most Wanted
Need For Speed: Most Wanted

41.
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus

40.
The Lord of the Rings: The Return of the King
The Lord of the Rings: The Return of the King

39.
Hitman 2: Silent Assassin
Hitman 2: Silent Assassin

38.
Max Payne
Max Payne

37.
Tony Hawk Pro Skater 3
Tony Hawk Pro Skater 3

36.
Dragon Ball Z: Budokai 3
Dragon Ball Z: Budokai 3

35.
Guitar Hero II
Guitar Hero II

34.
Spider-Man 2
Spider-Man 2

33.
Psychonauts
Psychonauts

32.
Tony Hawk's Underground
Tony Hawk's Underground

31.
Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex

30.
The Simpsons: Hit & Run
The Simpsons: Hit & Run

29.
Persona 4
Persona 4

28.
Ico
Ico

27.
Jak II
Jak II

26.
Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy

25.
Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando

24.
SoulCalibur 2
SoulCalibur 2

23.
Ratchet and Clank: Up Your Arsenal
Ratchet and Clank: Up Your Arsenal

22.
Bully
Bully

21.
Final Fantasy XII
Final Fantasy XII

20.
Jak 3
Jak 3

19.
Devil May Cry
Devil May Cry

18.
Ratchet & Clank
Ratchet & Clank

17.
Prince of Persia: Sands of Time
Prince of Persia: Sands of Time

16.
Silent Hill 2
Silent Hill 2

15.
Devil May Cry 3: Dante's Awakening
Devil May Cry 3: Dante's Awakening

14.
Okami
Okami

13.
Grand Theft Auto III
Grand Theft Auto III

12.
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

11.
God of War II
God of War II

10.
God of War
God of War

9.
Resident Evil 4
Resident Evil 4

8.
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City

7.
Final Fantasy X
Final Fantasy X

6.
Star Wars Battlefront II
Star Wars Battlefront II

5.
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater

4.
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

3.
Kingdom Hearts
Kingdom Hearts

2.
Shadow of the Colossus
Shadow of the Colossus

1.
Kingdom Hearts II
Kingdom Hearts II

Recommended
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Websites - Expectations vs. Reality
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Elijah Wood Takes the Best Fan Photos
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Gaming, Then & Now (Part 2)
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If Every Villain Had a Personal Assistant 



Silent Hill 2 ps2


Silent Hill 2
Developed by: Konami TYO
Published by: Konami
Released: September 25, 2001

The first game scared the holy living piss out of anyone who actually played through it, but much of the debut's fear-inducing moments were born out of technological deficiencies. The sequel, on the other hand, was running on the PlayStation 2, and with a few years of R&D under its belt Konami managed to craft one hell of a fright-fest. It preserved most of the original game's what-might-be-out-there fear, but with major advances to the graphics and sound, the game was able to deliver a far more immersive, frightful and compelling storyline.

Leading man James had more at stake, more involvement with the town and far more demonic, powerful and, uh, pyramid-shaped skeletons in his closet. The soundtrack was incredible too, showcasing why some of Akira Yamaoka's songs are played at those fancy-pants new video game concerts out there. There are few iconic moments as strong and utterly terrifying as the sound of Pyramid Head dragging his massive sword around the dilapidated hospital -- and it's only made worse when you actually see him from afar just a bit later. When it comes to horror games, there's creepy, there's boo-I-just-scared-you and then there's the sinking, persistent, endless dread that comes over you as you try to make you way out of Silent Hill, and the second game absolutely nailed that kind of terror.

Guitar hero 2 ps2


Guitar Hero II
Developed by: Harmonix
Published by: RedOctane
Released: November 7, 2006
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If Frequency and Amplitude were Harmonix's idea of rhythm action games in germination, Guitar Hero was the culmination of those ideas into something that resoundingly clinched the developer's spot as the new kings of the genre, dethroning the mighty Konami in the process. The first Guitar Hero was addictive, sure, but the second added bass lines, true multiplayer battles and a track list that some feel may never be beaten.

In a word it ruled, and became nothing short of a cultural phenomenon. In dorm rooms and bars (to say nothing of inter-office throw-downs), it became the de facto standard for substance-fueled, clicky plastic instrument war, catalyzed by a generation of YouTubers throwing their accomplishments up onto the web for all to see. Future games may have improved on the ability to play against others and have certainly widened the track list, but Guitar Hero II was the perfect sequel at the perfect time; it capitalized on the success of the craze while adding a few new things here and there. It was and still is the prime example of instrument-driven videogames at the height of their boom. Sure, future games have enhanced the formula, but none of them will have the same kind of charm and freshness that Guitar Hero II had back in the day.

Prince of Persia: The Sands of Time ps2


Prince of Persia: The Sands of Time
Developed by: Ubisoft Montreal
Published by: Ubisoft
Released: November 10, 2003

We've praised multiple games on our list as being revolutionary for updating a classic for a new format, but all of them pale in comparison to what Ubisoft Montreal did with the Prince of Persia franchise. Leave it to the French to infuse Parkour into Jordan Mechner's original idea of a princess trapped in a castle. Oh, the idea was shifted around, that's for sure, but the core idea was the same.

Luckily, all that meant was a time-bending trek through a myriad of Persian castle locales. The idea of beings (and indeed animals) infused with the Sands of Time gave the game a base to jump off of... or cartwheel... or pirouette... or to vault over and slash down the back of a creature created by the Sands escaping from an eternal Hourglass. It made for a unique kind of experimental platforming experience; if you messed up, you simply rewound time and tried it again differently. It removed the penalty of experimentation and though the series started to fall back a bit too much on that core ideal, the third game returned things to the original.

Even with all the additions and storyline advancements the franchise made, the fact that it all wrapped back around to the original just shows how powerful and important that first game was in giving the Prince a whole new set of moves to escape from his captors.

Ratchet and clank ps2

Ratchet & Clank: Up Your Arsenal
Developed by: Insomniac Games
Published by: Sony Computer Entertainment
Released: November 2, 2004
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Though Insomniac Games hit pay dirt instantly with the first Ratchet & Clank game, it wasn't until all the concepts of a platformer, a weapons-based shooter and the lightest of RPG elements that let all those weapons and health level-ups come to a head that the series really became a must-have. Make no mistake; if you own only one of the Ratchet games on the PS2, make sure it's Up Your Arsenal. The sequel, Deadlocked, lost much of the charm of the first three games, and earlier efforts just didn't gel as completely as Up Your Arsenal, nor did they sport its online modes.

The game's length, storyline, weapon variety, different modes and ability to re-play the story through a second time, were all a hoot. As if that weren't enough, you could unlock a neat little peak behind the scenes of the game's underlying tech in the Insomniac Museum (a returning feature from the previous game).


Final fantasy x ps2

Final Fantasy X
Developed by: Square
Published by: Square Electronic Arts
Released: December 18, 2001

Wash away all the bile and pain of that laughing scene in Final Fantasy X. Go ahead, just do it. Let it all go. Better now, isn't it? Oh, sure, the scene was borderline offensive to some crowds and the storyline wasn't terribly amazing either. But you forget, silly little boy/girl/whatever you are, that the battle system in Final Fantasy X has yet to be bested in terms of delivering the core turn-based Active Time Battle stuff we're looking for, while allowing you the freedom to finally swap out units and tackle enemies with the obvious weaknesses.

No more shuffling the party around outside of battle, you just swap in whoever needs to go to work and let the magic happen. It was surprisingly efficient for Square-Enix and we're a little puzzled as to why more games couldn't do something similar, but we'll take what we can get. In this case, it's a cute story with some epic consequences at stake and a cast of characters that, while good enough to get the first proper sequel in the series' history, took a back stage to the fact that Final Fantasy X made random encounters fun again.

Sly cooper ps2

Sly Cooper and the Thievius Raccoonus
Developed by: Sucker Punch
Published by: Sony Computer Entertainment
Released: September 24, 2002

For developer Sucker Punch, the second time was the charm. Its first game, Rocket: Robot on Wheels was an underappreciated gem on the N64, but their follow-up caught the attention of Sony Computer Entertainment America and with a little first-party backing, more people finally got to see what the Bellevue, WA-based development house was capable of.

Turns out, it was a rather magical traditional platformer that mixed a stunning amount of detail on animation and character design with gorgeous art direction and gameplay that was almost constantly being changed up. There were mini-game-like boss battles, time trial runs on all the levels and, if you beat said time trials, you were taken on a little audio tour by the developers for each of the levels, detailing how the flow and layout changed over the course of development. Rarely does a game offer such pristine controls, gorgeous visuals and enjoyable characters right out of the gate, but Sly Cooper most certainly did it.

Ico ps2

ICO
Developed by: SCEI
Published by: Sony Computer Entertainment
Released: September 25, 2001
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Oh you knew it was coming, didn't you? Yes, we all love us some adventures about a mute girl and a horned boy just trying to get the hell out of a castle clearly meant to keep them there. But what starts with a boy bucking his destiny quickly turns into an escape act for two of the most intrinsically endearing people in the history of gaming. ICO did some very amazing things; it introduced puzzles on a scale that hadn't really been seen before, offered a constant reminder of the wooded safety that awaited you just across a bridge that you only had to get to, and gave us Yorda and Ico, two characters that seemed to move through a dream world of immaculate lighting and level design with no care to just how impressive it all was.

And when Yorda took a leap across a gorge, reaching out for Ico's hand and just making it, you felt it -- you felt it every time she leapt, almost missed and was dragged up to the next puzzle. You did it because she felt real; just as everything in this world did. You did it even more once you learned the identity of the person who'd put you there. ICO is often held up as art and it absolutely is. It provokes emotion (despite not actually having a true narrative or character development), it provides breathtaking vistas and it makes for some of the best puzzles ever found on any game. That's how good ICO is.


Grand theft auto 3 ps2


Grand Theft Auto III
Developed by: DMA Design
Published by: Rockstar Games
Released: October 22, 2001

It's quite impossible to overstate the impact of Rockstar North (then DMA Design) and Rockstar Games' first fully 3D debut of their traditionally top-down gangster sandbox epic. The first time one actually got deposited into the middle of Liberty City -- saw it teeming with activity, with people having conversations, saw the seemingly limitless amount of stuff to do, streets to explore, missions to run, storyline threads to chase down, taxis to commandeer, ambulances to pilfer, cop cars to jack and the idea that quite literally any car on the road could be yours with the press of a button -- was a revelation as much as it was a revolution.

Grand Theft Auto III was the tipping point, when games went from being mostly linear, fairly confined experiences to existing inside a virtual world. DMA's carefully guided hand made for a shockingly enjoyable experience no matter what you did. You could get just as much satisfaction heading up on to the roof of a building and lobbing grenades or shooting rockets or sniping with a rifle as you could running around down on street level just punching people until the cops came after you. The radio stations were phenomenal (RISE FM and Chatterbox are still unbeaten as far as some of us are concerned), the Mafioso-heavy dialogue a treat to listen to, and the missions completely open to being tackled just about any way you could see.

The fact that we talk about the game so fondly -- and at such length should show just how much of an impression the first 3D GTA had on all of us. For the first time, we were talking to each other about the random stuff that we did in this world, not in how it made us go from one on-rails objective to the next. Though future games may have surpassed it in scale and scope, it's likely that no game will be the quantum leap that Grand Theft Auto III was, and that's precisely why it's our number one pick for the greatest games on the PS2.

God of War ps2

God of War
Developed by: SCE Studios Santa Monica
Published by: Sony Computer Entertainment
Released: March 22, 2005

The original God of War was surpassed in scale, options and combat by God of War II. So why did we give the nod to the original? Simple: it did it first. We are by no means dismissing what the second game did to expand the scope and the insanity of taking on mythological creatures in their very domains (ultimately besting them in the most ridiculous and awesome ways they can actually be ousted), but where the second game made it all better, the first game made it great... first.

The original God of War might not have enjoyed the sales of the second game (though it did quite nicely in its own right), but it laid the groundwork for all future iterations to come and few series actually offer that level of solid bedrock to build off of. Angsty hero who slaughtered his own? Check. Progressive system for unlocking new stuff and becoming even more powerful? Check. Confronting enemies in their own domains and squaring off against them when they're a good 10 times your size? Check. Yeah, God of War is pretty much awesomeness incarnate.

Burnout 3 ps2


:Burnout 3Takedown
Developed by: Criterion Games
Published by: Electronic Arts
Released: September 8, 2004

There are those of us among the IGN offices who would see Burnout 3 occupying a higher slot. That it can't do so, because of the sheer strength of other titles, is a testament to the PS2's incredible lineup. Burnout 3 rocks and is for some the epitome of arcade racing, blending an infectious Crash mode with racing that's so balls-out fast that if you blink... well, you're a heap o' metal lying on the side of the road.

The Takedown revolutionized the Burnout franchise, turning it from a defensive gamble that wagered your ability to handle oncoming traffic and some light stunts at impossible speeds against the desire to just slam into that dude that's been rubbing against you for half a lap. Burnout 3 was a massive game, both in terms of the number of cars, tracks and songs it offered, and in the time it actually took to chew through that big old wheel of racing cheese. It looked next to impossibly good on the PS2 at the time and of course stands as one of the most impressive technical feats on the system today.

Okami ps2

Okami
Developed by: Clover Studio
Published by: Capcom
Released: September 19, 2006
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Hideki Kamiya will come up a few times in our run to the top, and it's for good reason: he makes awesome games. Case in point: Okami, a game that owes plenty to the Zelda series in terms of how it progresses and the kind of ways it pushes players through an ever-increasing world. The thing is, Okami is most certainly its own beast. It stands on its own as one of Capcom's most innovative and enthralling games ever made.

Yes, that's right; we're throwing down the "ever" card. Okami's that good; it blends a perfect mix of find-item-to-progress with enough side quests and random encounters to make you think it's almost an RPG. Almost. Instead, it's that fantastic blend of action and RPG genres that makes for a compelling reason to move on -- as if the idea of being able to pause the game at any time and draw on the surface of the screen with a brush isn't enough to get you all hot and bothered. Oh, we know it is, we know. That's precisely why it's occupied a rather cushy spot on the Top 25.


Devil May Cry 3 ps2


Devil May Cry 3
Developed by: Capcom Production Studio 1
Published by: Capcom
Released: March 1, 2005

See? See how bugs can actually make for some cool stuff? Had there never been an Onimusha and all the funky enemy-juggling bugs therein, Hideki Kamiya would have never thought to turn said bug into the enemy juggling, guns-and-swords deliciousness of Devil May Cry. The first game was awesome, no doubt, introducing Dante and his blasé attitude toward seemingly overwhelming numbers of enemies, but the sequel was... "disappointing."

Most, however, will speak longingly about Devil May Cry 3, which was easily the most hardcore and finesse-based of the games on the PS2. Fittingly, it was the last of the PS-exclusive games, widening to a more general multi-platform audience when the series hit current-gen systems. This Devil May Cry, however, was infinitely more technical, requiring something that felt, to a degree, like a Ninja Gaiden game in that you had to perfect your moves, upgrade combos and even grind a little, RPG-style, to upgrade abilities. It still stands as the most intricate and merciless of the games.

Luckily for some of us, the game's difficulty was tweaked a bit and a few more concessions taken with the continue system to allow less insane players to dive into Dante's world with the Special Edition, complete with plenty of tweaks and additions. Both are worthy additions to any library, though we'll go with the fancy new one because of the extra goodies and toned done challenge.

Virtua Fighter 4 ps2


Virtua Fighter 4: Evolution
Developed by: SEGA AM-2
Published by: SEGA
Released: August 12, 2003
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Virtua Fighter 4 surprised the hell out of everyone. It wasn't that VF3 on the Dreamcast (or, if you're a purist, the arcade) was a bad game -- far from it. It was just that few expected SEGA to continue one of its most innovative and technical (both in terms of visuals and gameplay) fighters. Both Virtua Fighter 4 and VF4: Evolution didn't exactly blow up the sales charts, but they represented something sorely missing from the raft of fighters on the PlayStation 2 at the time: a tight, balanced, technical fighter that favored gamers that would practice and learn a character's moves and timings more than just a simple button masher.

If Virtua Fighter 4 was solid, Evolution elevated things even more. Yes, there were the requisite rebalances of characters due to feedback and how they did in tournaments, but there were also two new players added, which necessitated that everything be leveled again. It made an already great game even more compelling -- at least for those who were freaks about learning timing and damage -- and introduced a deeper single-player mode that made decking out your characters in ridiculously stupid outfits and throwing their AI ghosts (which you trained, of course) online that much more entertaining.



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