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Virtua Fighter 4 ps2


Virtua Fighter 4: Evolution
Developed by: SEGA AM-2
Published by: SEGA
Released: August 12, 2003
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Virtua Fighter 4 surprised the hell out of everyone. It wasn't that VF3 on the Dreamcast (or, if you're a purist, the arcade) was a bad game -- far from it. It was just that few expected SEGA to continue one of its most innovative and technical (both in terms of visuals and gameplay) fighters. Both Virtua Fighter 4 and VF4: Evolution didn't exactly blow up the sales charts, but they represented something sorely missing from the raft of fighters on the PlayStation 2 at the time: a tight, balanced, technical fighter that favored gamers that would practice and learn a character's moves and timings more than just a simple button masher.

If Virtua Fighter 4 was solid, Evolution elevated things even more. Yes, there were the requisite rebalances of characters due to feedback and how they did in tournaments, but there were also two new players added, which necessitated that everything be leveled again. It made an already great game even more compelling -- at least for those who were freaks about learning timing and damage -- and introduced a deeper single-player mode that made decking out your characters in ridiculously stupid outfits and throwing their AI ghosts (which you trained, of course) online that much more entertaining.


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