Sly Cooper and the Thievius Raccoonus
Developed by: Sucker Punch
Published by: Sony Computer Entertainment
Released: September 24, 2002
For developer Sucker Punch, the second time was the charm. Its first game, Rocket: Robot on Wheels was an underappreciated gem on the N64, but their follow-up caught the attention of Sony Computer Entertainment America and with a little first-party backing, more people finally got to see what the Bellevue, WA-based development house was capable of.
Turns out, it was a rather magical traditional platformer that mixed a stunning amount of detail on animation and character design with gorgeous art direction and gameplay that was almost constantly being changed up. There were mini-game-like boss battles, time trial runs on all the levels and, if you beat said time trials, you were taken on a little audio tour by the developers for each of the levels, detailing how the flow and layout changed over the course of development. Rarely does a game offer such pristine controls, gorgeous visuals and enjoyable characters right out of the gate, but Sly Cooper most certainly did it.
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